DataMapInit<CAmbientGeneric>
0x005ddcb0 · 346 bytes · __cdecl
_Z11DataMapInitI15CAmbientGenericEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CAmbientGeneric>(CAmbientGeneric*) */
datamap_t * DataMapInit<CAmbientGeneric>(CAmbientGeneric *param_1)
{
char *pcVar1;
int iVar2;
size_t sVar3;
char *local_10 [2];
if (DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder == '\0') {
iVar2 = __cxa_guard_acquire(&DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder);
if (iVar2 != 0) {
DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder = "CAmbientGeneric";
_DAT_00fbc9e4 = 0;
_DAT_00fbc9e8 = 0;
_DAT_00fbc9ec = 0;
DAT_00fbc9f0 = 0;
_DAT_00fbc9f4 = 0;
_DAT_00fbc9e0 = 0xf;
__cxa_guard_release(&DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder,&__dso_handle);
}
}
CAmbientGeneric::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
if (DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::dataDesc == '\0') {
iVar2 = __cxa_guard_acquire(&DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::dataDesc);
if (iVar2 != 0) {
/* try { // try from 005ddd1b to 005ddd73 has its CatchHandler @ 005dde17 */
local_10[0] = operator_new__(_DAT_00fbc9e0 + 10);
strcpy(local_10[0],DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::nameHolder);
pcVar1 = local_10[0];
sVar3 = strlen(local_10[0]);
builtin_strncpy(pcVar1 + sVar3,"RampThink",10);
CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00fbc9e4,DAT_00fbc9f0,local_10);
DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::dataDesc._580_4_ = local_10[0];
__cxa_guard_release(&DataMapInit<CAmbientGeneric>(CAmbientGeneric*)::dataDesc);
}
}
CAmbientGeneric::m_DataMap._4_4_ = 0x10;
CAmbientGeneric::m_DataMap._0_4_ = 0xf22060;
return (datamap_t *)CAmbientGeneric::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.