CAmbientGeneric::Activate
0x005dd110 · 590 bytes · __thiscall
_ZN15CAmbientGeneric8ActivateEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAmbientGeneric::Activate() */
void __thiscall CAmbientGeneric::Activate(CAmbientGeneric *this)
{
char cVar1;
undefined *puVar2;
int *piVar3;
uint *puVar4;
undefined4 *puVar5;
int iVar6;
undefined4 uVar7;
uint uVar8;
uint local_20;
CBaseEntity::Activate((CBaseEntity *)this);
local_20 = *(uint *)(this + 0x4bc);
if ((((local_20 != 0xffffffff) &&
(puVar2 = g_pEntityList + (local_20 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == local_20 >> 0xc)) && (*(int *)(puVar2 + 4) != 0)) goto LAB_005dd23b;
if (*(char **)(this + 0x4b8) == (char *)0x0) {
puVar2 = g_pEntityList;
if (local_20 != 0xffffffff) {
LAB_005dd334:
piVar3 = (int *)(puVar2 + (local_20 & 0xfff) * 0x10 + 4);
if (piVar3 != (int *)0x0) {
LAB_005dd1e4:
if ((piVar3[1] == local_20 >> 0xc) && (*piVar3 != 0)) {
if (((byte)this[0x148] & 1) == 0) {
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x80;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
}
goto LAB_005dd23b;
}
}
}
}
else {
piVar3 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,
*(char **)(this + 0x4b8),(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (piVar3 == (int *)0x0) {
*(undefined4 *)(this + 0x4bc) = 0xffffffff;
}
else {
puVar4 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
puVar2 = g_pEntityList;
local_20 = *puVar4;
*(uint *)(this + 0x4bc) = local_20;
if (local_20 != 0xffffffff) {
uVar8 = local_20 & 0xfff;
piVar3 = (int *)(puVar2 + uVar8 * 0x10 + 4);
if (piVar3 != (int *)0x0) {
if ((*(uint *)(puVar2 + uVar8 * 0x10 + 8) == local_20 >> 0xc) &&
(*(int *)(puVar2 + uVar8 * 0x10 + 4) != 0)) {
iVar6 = *(int *)(*(int *)(puVar2 + uVar8 * 0x10 + 4) + 0x30);
if (iVar6 == 0) {
iVar6 = 0;
}
else {
iVar6 = iVar6 - *(int *)(gpGlobals + 0x58) >> 4;
}
*(int *)(this + 0x4c0) = iVar6;
goto LAB_005dd334;
}
goto LAB_005dd1e4;
}
}
}
}
if (this == (CAmbientGeneric *)0x0) {
_DAT_000004bc = 0xffffffff;
}
else {
puVar5 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
*(undefined4 *)(this + 0x4bc) = *puVar5;
}
if (*(int *)(this + 0x30) == 0) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
*(int *)(this + 0x4c0) = iVar6;
LAB_005dd23b:
if (this[0x4b0] != (CAmbientGeneric)0x0) {
if ((*(int *)(gpGlobals + 0x48) - 1U < 2) ||
(cVar1 = (**(code **)(*g_pGameRules + 0x90))(g_pGameRules), cVar1 != '\0')) {
uVar7 = 3;
}
else {
uVar7 = 0xb;
}
if (0 < *(int *)(this + 0x498)) {
(**(code **)(*(int *)this + 0x328))(this,uVar7);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.