CAmbientGeneric::Precache
0x005dcf50 · 79 bytes · __thiscall
_ZN15CAmbientGeneric8PrecacheEv
Decompiled
undefined (1 param)
/* CAmbientGeneric::Precache() */
void __thiscall CAmbientGeneric::Precache(CAmbientGeneric *this)
{
char *__s;
size_t sVar1;
__s = *(char **)(this + 0x4b4);
if (__s != (char *)0x0) {
sVar1 = strlen(__s);
if ((1 < sVar1) && (*__s != '!')) {
CBaseEntity::PrecacheScriptSound(__s);
}
}
if ((((byte)this[0x148] & 0x10) == 0) && (this[0x4b1] != (CAmbientGeneric)0x0)) {
this[0x4b0] = (CAmbientGeneric)0x1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.