CAmbientGeneric::InputVolume
0x005dbd80 · 106 bytes · __thiscall
_ZN15CAmbientGeneric11InputVolumeER11inputdata_t
Decompiled
undefined (2 params)
/* CAmbientGeneric::InputVolume(inputdata_t&) */
void __thiscall CAmbientGeneric::InputVolume(CAmbientGeneric *this,inputdata_t *param_1)
{
float fVar1;
int iVar2;
int iVar3;
fVar1 = *(float *)(param_1 + 8);
if (*(int *)(param_1 + 0x18) == 1) {
if (10.0 < fVar1) {
iVar3 = 0x6400;
iVar2 = 100;
goto LAB_005dbd98;
}
if (0.0 <= fVar1) {
iVar2 = (int)(fVar1 * 10.0);
iVar3 = iVar2 << 8;
goto LAB_005dbd98;
}
}
iVar3 = 0;
iVar2 = 0;
LAB_005dbd98:
*(int *)(this + 0x4a4) = iVar3;
*(int *)(this + 0x498) = iVar2;
/* WARNING: Could not recover jumptable at 0x005dbdb7. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x328))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.