L L4D2node

TaskFailureToString

0x005dbcf0 · 20 bytes · __cdecl

_Z19TaskFailureToStringi

Decompiled

undefined (1 param)

/* TaskFailureToString(int) */

int TaskFailureToString(int param_1)

{
  if ((uint)param_1 < 0x1d) {
    param_1 = *(int *)(g_ppszTaskFailureText + param_1 * 4);
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)