L L4D2node

CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent,int>>>::RemoveAll

0x005db360 · 395 bytes · __thiscall

_ZN14CUtlLinkedListIN18CScriptSpeechQueue18CQueuedScriptEventEiLb1Ei15CUtlFixedMemoryI19UtlLinkedListElem_tIS1_iEEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent, int, true, int,
   CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent, int> > >::RemoveAll()
    */

void __thiscall
CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent,int>>>
::RemoveAll(CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent,int>>>
            *this)

{
  CQueuedScriptEvent *pCVar1;
  CQueuedScriptEvent *this_00;
  undefined4 *puVar2;
  int iVar3;
  undefined4 *puVar4;
  undefined4 *puVar5;
  int iVar6;
  
  if ((*(int *)(this + 0x20) == 0) && (*(int *)(this + 0x24) == -1)) {
    return;
  }
  puVar5 = *(undefined4 **)this;
  do {
    iVar6 = -(uint)(puVar5 == (undefined4 *)0x0);
    do {
      if (puVar5 == (undefined4 *)0x0) {
        if (iVar6 == -1) goto LAB_005db44c;
LAB_005db478:
        puVar2 = *(undefined4 **)(this + 0x20);
        iVar3 = *(int *)(this + 0x24);
      }
      else {
        if (((iVar6 == -1) || ((int)puVar5[1] <= iVar6)) ||
           (this_00 = (CQueuedScriptEvent *)(puVar5 + iVar6 * 0xe + 2),
           this_00 == (CQueuedScriptEvent *)0x0)) goto LAB_005db478;
        puVar2 = *(undefined4 **)(this + 0x20);
        if (((puVar2 == (undefined4 *)0x0) || (iVar3 = *(int *)(this + 0x24), iVar3 < 0)) ||
           ((int)puVar2[1] <= iVar3)) {
LAB_005db4b0:
          if ((this_00 == *(CQueuedScriptEvent **)(this_00 + 0x30)) &&
             (this_00 != *(CQueuedScriptEvent **)(this_00 + 0x34))) {
            iVar3 = *(int *)(this + 0x24);
          }
          else {
            CScriptSpeechQueue::CQueuedScriptEvent::~CQueuedScriptEvent(this_00);
            *(CQueuedScriptEvent **)(this_00 + 0x30) = this_00;
            *(undefined4 *)(this_00 + 0x34) = *(undefined4 *)(this + 0x14);
            *(CQueuedScriptEvent **)(this + 0x14) = this_00;
            puVar2 = *(undefined4 **)(this + 0x20);
            iVar3 = *(int *)(this + 0x24);
          }
        }
        else {
          pCVar1 = (CQueuedScriptEvent *)(puVar2 + 2);
          if ((this_00 < pCVar1) || (pCVar1 + puVar2[1] * 0x38 <= this_00)) {
            for (puVar4 = (undefined4 *)*puVar2; puVar4 != (undefined4 *)0x0;
                puVar4 = (undefined4 *)*puVar4) {
              if (((CQueuedScriptEvent *)(puVar4 + 2) <= this_00) &&
                 (this_00 < (CQueuedScriptEvent *)(puVar4 + 2) + puVar4[1] * 0x38))
              goto joined_r0x005db486;
            }
            goto LAB_005db4b0;
          }
          if ((int)this_00 <= (int)(pCVar1 + iVar3 * 0x38)) goto LAB_005db4b0;
        }
      }
joined_r0x005db486:
      if ((((puVar2 == puVar5) && (iVar3 == iVar6)) || (puVar5 == (undefined4 *)0x0)) ||
         ((iVar6 == -1 || ((int)puVar5[1] <= iVar6)))) {
LAB_005db44c:
        *(undefined4 *)(this + 0xc) = 0;
        *(undefined4 *)(this + 0x10) = 0;
        *(undefined4 *)(this + 0x18) = 0;
        return;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 < (int)puVar5[1]);
    puVar5 = (undefined4 *)*puVar5;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)