CScriptSpeechQueue::PerFrameDispatch
0x005dad30 · 426 bytes · __thiscall
_ZN18CScriptSpeechQueue16PerFrameDispatchEv
Decompiled
undefined (1 param)
/* CScriptSpeechQueue::PerFrameDispatch() */
void __thiscall CScriptSpeechQueue::PerFrameDispatch(CScriptSpeechQueue *this)
{
CQueuedScriptEvent *pCVar1;
uint uVar2;
CQueuedScriptEvent *this_00;
void *pvVar3;
undefined *puVar4;
int iVar5;
void *local_38;
void *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
pCVar1 = *(CQueuedScriptEvent **)(this + 0xc);
while (this_00 = pCVar1, this_00 != (CQueuedScriptEvent *)0x0) {
pCVar1 = *(CQueuedScriptEvent **)(this_00 + 0x34);
if (*(float *)(this_00 + 8) <= *(float *)(gpGlobals + 0xc)) {
CSpeechScriptBridge::AICriteriaSetToScript
((CSpeechScriptBridge *)&local_38,(AI_CriteriaSet *)(this_00 + 0x10));
pvVar3 = local_38;
iVar5 = *(int *)this_00;
if (iVar5 != 0) {
uVar2 = *(uint *)(this_00 + 0xc);
if (((uVar2 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar2 >> 0xc)) {
local_34 = (void *)0x0;
}
else if (*(CBaseEntity **)(puVar4 + 4) == (CBaseEntity *)0x0) {
local_34 = (void *)0x0;
}
else {
/* try { // try from 005daece to 005daed2 has its CatchHandler @ 005daf50 */
local_34 = (void *)CBaseEntity::GetScriptInstance(*(CBaseEntity **)(puVar4 + 4));
iVar5 = *(int *)this_00;
}
local_20 = 0x20;
local_2a = 0;
local_1e = 0;
local_30 = 0;
local_28 = pvVar3;
local_2c = 0x20;
local_24 = 0;
/* try { // try from 005dae35 to 005dae37 has its CatchHandler @ 005daeda */
(**(code **)(*g_pScriptVM + 0x50))
(g_pScriptVM,iVar5,&local_34,2,0,*(undefined4 *)(this_00 + 4),1);
if ((local_1e & 1) != 0) {
free(local_28);
local_1e = local_1e & 0xfffe;
}
local_28 = (void *)0x0;
local_24 = 0;
local_20 = 0;
if ((local_2a & 1) != 0) {
free(local_34);
}
}
CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent,int>>>
::Unlink((CUtlLinkedList<CScriptSpeechQueue::CQueuedScriptEvent,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CScriptSpeechQueue::CQueuedScriptEvent,int>>>
*)this,(int)this_00);
CQueuedScriptEvent::~CQueuedScriptEvent(this_00);
*(undefined4 *)(this_00 + 0x34) = *(undefined4 *)(this + 0x14);
*(CQueuedScriptEvent **)(this + 0x14) = this_00;
if (local_38 != (void *)0x0) {
(**(code **)(*g_pScriptVM + 0x30))(g_pScriptVM,local_38);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.