CResponseQueue::Remove
0x005dac10 · 163 bytes · __thiscall
_ZN14CResponseQueue6RemoveERK11CAI_ConceptP11CBaseEntity
Decompiled
undefined (3 params)
/* CResponseQueue::Remove(CAI_Concept const&, CBaseEntity*) */
void __thiscall
CResponseQueue::Remove(CResponseQueue *this,CAI_Concept *param_1,CBaseEntity *param_2)
{
short *psVar1;
uint uVar2;
undefined *puVar3;
short *psVar4;
psVar1 = *(short **)(this + 0xc);
do {
psVar4 = psVar1;
if (psVar1 == (short *)0x0) {
return;
}
while ((psVar1 = *(short **)(psVar4 + 0x1e), *(short *)param_1 == *psVar4 &&
((param_2 == (CBaseEntity *)0x0 ||
((((uVar2 = *(uint *)(psVar4 + 0x16), uVar2 != 0xffffffff &&
(puVar3 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar3 + 8) == uVar2 >> 0xc)) &&
(param_2 == *(CBaseEntity **)(puVar3 + 4)))))))) {
CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
::Unlink((CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
*)this,(int)psVar4);
AI_CriteriaSet::~AI_CriteriaSet((AI_CriteriaSet *)(psVar4 + 4));
*(undefined4 *)(psVar4 + 0x1e) = *(undefined4 *)(this + 0x14);
*(short **)(this + 0x14) = psVar4;
psVar4 = psVar1;
if (psVar1 == (short *)0x0) {
return;
}
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.