CAI_Concept::operator==
0x005d9840 · 64 bytes · __thiscall
_ZN11CAI_ConcepteqEPKc
Decompiled
undefined (2 params)
/* CAI_Concept::TEMPNAMEPLACEHOLDERVALUE(char const*) */
undefined2 __thiscall CAI_Concept::operator==(CAI_Concept *this,char *param_1)
{
undefined2 uVar1;
short local_e [5];
CUtlSymbolTable::Find((char *)local_e);
uVar1 = 0;
if (local_e[0] != -1) {
uVar1 = CONCAT11((char)((ushort)*(short *)this >> 8),local_e[0] == *(short *)this);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.