L L4D2node

CUtlDict<ConceptHistory_t,int>::Insert

0x005d7350 · 168 bytes · __thiscall

_ZN8CUtlDictI16ConceptHistory_tiE6InsertEPKcRKS0_

Decompiled

undefined (3 params)

/* CUtlDict<ConceptHistory_t, int>::Insert(char const*, ConceptHistory_t const&) */

undefined4 __thiscall
CUtlDict<ConceptHistory_t,int>::Insert
          (CUtlDict<ConceptHistory_t,int> *this,char *param_1,ConceptHistory_t *param_2)

{
  char *pcVar1;
  undefined4 uVar2;
  int in_GS_OFFSET;
  char *local_e4;
  undefined4 local_e0;
  AI_Response local_dc [188];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pcVar1 = strdup(param_1);
  local_e0 = 0xbf800000;
  AI_Response::AI_Response(local_dc);
  local_e0 = *(undefined4 *)param_2;
  local_e4 = pcVar1;
                    /* try { // try from 005d73b9 to 005d73cf has its CatchHandler @ 005d73f8 */
  AI_Response::operator=(local_dc,(AI_Response *)(param_2 + 4));
  uVar2 = CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
          ::Insert((CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
                    *)this,(Node_t *)&local_e4);
  AI_Response::~AI_Response(local_dc);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar2;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)