CAI_Expresser::DumpHistories
0x005d3860 · 118 bytes · __thiscall
_ZN13CAI_Expresser13DumpHistoriesEv
Decompiled
undefined (1 param)
/* CAI_Expresser::DumpHistories() */
void __thiscall CAI_Expresser::DumpHistories(CAI_Expresser *this)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
::FirstInorder((CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
*)(this + 8));
iVar1 = 1;
while (iVar2 != -1) {
iVar3 = iVar2 * 0xd4 + *(int *)(this + 0xc);
DevMsg("%i: %s at %f\n",iVar1,*(undefined4 *)(iVar3 + 0x10),(double)*(float *)(iVar3 + 0x14));
iVar2 = CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
::NextInorder((CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
*)(this + 8),iVar2);
iVar1 = iVar1 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.