L L4D2node

CAI_Expresser::TestAllResponses

0x005d3610 · 472 bytes · __thiscall

_ZN13CAI_Expresser16TestAllResponsesEv

Decompiled

undefined (1 param)

/* CAI_Expresser::TestAllResponses() */

void __thiscall CAI_Expresser::TestAllResponses(CAI_Expresser *this)

{
  uint uVar1;
  AI_Response *this_00;
  undefined *puVar2;
  int *piVar3;
  int iVar4;
  int iVar5;
  int in_GS_OFFSET;
  undefined2 local_13c [2];
  undefined4 local_138;
  int local_134 [5];
  char local_120 [256];
  int local_20;
  
  piVar3 = (int *)0x0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar1 = *(uint *)(this + 0x40);
  if (((uVar1 != 0xffffffff) &&
      (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) {
    piVar3 = *(int **)(puVar2 + 4);
  }
  piVar3 = (int *)(**(code **)(*piVar3 + 0xf8))(piVar3);
  if (piVar3 != (int *)0x0) {
    local_134[0] = 0;
    local_134[1] = 0;
    local_134[2] = 0;
    local_134[3] = 0;
    local_134[4] = 0;
                    /* try { // try from 005d36ae to 005d3743 has its CatchHandler @ 005d37e3 */
    (**(code **)(*piVar3 + 0xc))(piVar3,local_134);
    if (0 < local_134[3]) {
      iVar4 = 0;
      iVar5 = 0;
      do {
        AI_Response::GetResponse((AI_Response *)(local_134[0] + iVar4),local_120,0x100);
        Msg("Response: %s\n",local_120);
        local_138 = 0xffffffff;
        local_13c[0] = 0xffff;
        (**(code **)(*(int *)this + 4))(this,local_13c,local_134[0] + iVar4,0,0);
        iVar5 = iVar5 + 1;
        iVar4 = iVar4 + 0xbc;
      } while (iVar5 < local_134[3]);
    }
    iVar4 = local_134[3] + -1;
    iVar5 = iVar4 * 0xbc;
    if (-1 < iVar4) {
      do {
        iVar4 = iVar4 + -1;
        this_00 = (AI_Response *)(local_134[0] + iVar5);
        iVar5 = iVar5 + -0xbc;
        AI_Response::~AI_Response(this_00);
      } while (iVar4 != -1);
    }
    local_134[3] = 0;
    CUtlMemory<AI_Response,int>::Purge((CUtlMemory<AI_Response,int> *)local_134);
    local_134[4] = local_134[0];
    CUtlMemory<AI_Response,int>::Purge((CUtlMemory<AI_Response,int> *)local_134);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)