CAI_Expresser::IsSpeaking
0x005d3000 · 151 bytes · __thiscall
_ZN13CAI_Expresser10IsSpeakingEv
Decompiled
undefined (1 param)
/* CAI_Expresser::IsSpeaking() */
bool __thiscall CAI_Expresser::IsSpeaking(CAI_Expresser *this)
{
uint uVar1;
bool bVar2;
CBaseEntity *pCVar3;
undefined *puVar4;
float fVar5;
fVar5 = *(float *)(gpGlobals + 0xc);
if (fVar5 < *(float *)(this + 0x2c)) {
uVar1 = *(uint *)(this + 0x40);
pCVar3 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
pCVar3 = *(CBaseEntity **)(puVar4 + 4);
}
SpeechMsg(this,pCVar3,"IsSpeaking() %f\n",(double)(*(float *)(this + 0x2c) - fVar5));
fVar5 = *(float *)(gpGlobals + 0xc);
}
bVar2 = true;
if (fVar5 != *(float *)(this + 0x3c)) {
bVar2 = fVar5 < *(float *)(this + 0x2c);
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.