CAI_Expresser::SpokeConcept
0x005d16b0 · 60 bytes · __thiscall
_ZN13CAI_Expresser12SpokeConceptE11CAI_Concept
Decompiled
undefined (2 params)
/* CAI_Expresser::SpokeConcept(CAI_Concept) */
bool __thiscall CAI_Expresser::SpokeConcept(CAI_Expresser *this,undefined2 *param_2)
{
longdouble extraout_ST0;
undefined2 local_14 [2];
undefined4 local_10;
local_14[0] = *param_2;
local_10 = *(undefined4 *)(param_2 + 2);
GetTimeSpokeConcept(this,local_14);
return (float)extraout_ST0 != -1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.