L L4D2node

CAI_Expresser::SpokeConcept

0x005d16b0 · 60 bytes · __thiscall

_ZN13CAI_Expresser12SpokeConceptE11CAI_Concept

Decompiled

undefined (2 params)

/* CAI_Expresser::SpokeConcept(CAI_Concept) */

bool __thiscall CAI_Expresser::SpokeConcept(CAI_Expresser *this,undefined2 *param_2)

{
  longdouble extraout_ST0;
  undefined2 local_14 [2];
  undefined4 local_10;
  
  local_14[0] = *param_2;
  local_10 = *(undefined4 *)(param_2 + 2);
  GetTimeSpokeConcept(this,local_14);
  return (float)extraout_ST0 != -1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)