CAI_Expresser::CanSpeakAfterMyself
0x005d1250 · 42 bytes · __thiscall
_ZN13CAI_Expresser19CanSpeakAfterMyselfEv
Decompiled
undefined (1 param)
/* CAI_Expresser::CanSpeakAfterMyself() */
bool __thiscall CAI_Expresser::CanSpeakAfterMyself(CAI_Expresser *this)
{
bool bVar1;
float fVar2;
bVar1 = false;
if (*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x3c)) {
fVar2 = *(float *)(this + 0x34);
if (*(float *)(this + 0x34) <= *(float *)(this + 0x30)) {
fVar2 = *(float *)(this + 0x30);
}
bVar1 = fVar2 <= *(float *)(gpGlobals + 0xc);
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.