RR::CApplyContextOperator::Apply
0x005d0a70 · 55 bytes · __thiscall
_ZN2RR21CApplyContextOperator5ApplyEPKcS2_Pci
Decompiled
undefined (5 params)
/* RR::CApplyContextOperator::Apply(char const*, char const*, char*, int) */
undefined4 __thiscall
RR::CApplyContextOperator::Apply
(CApplyContextOperator *this,char *param_1,char *param_2,char *param_3,int param_4)
{
if (param_2 != (char *)0x0) {
V_strncpy(param_3,param_2,param_4);
return 1;
}
*param_3 = '\0';
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.