CUtlRBTree<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::Links
0x005c13b0 · 122 bytes · __thiscall
_ZNK10CUtlRBTreeIN7CUtlMapIjM15CResponseSystemFvR8ResponseR13ResponseGroupP17AI_ResponseParamsEtE6Node_tEtNSA_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tISB_tEtEE5LinksEt
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<unsigned int, void (CResponseSystem::*)(Response&, ResponseGroup&,
AI_ResponseParams*), unsigned short>::Node_t, unsigned short, CUtlMap<unsigned int, void
(CResponseSystem::*)(Response&, ResponseGroup&, AI_ResponseParams*), unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, void (CResponseSystem::*)(Response&,
ResponseGroup&, AI_ResponseParams*), unsigned short>::Node_t, unsigned short>, unsigned short>
>::Links(unsigned short) const */
undefined2 * __thiscall
CUtlRBTree<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(CUtlRBTree<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,void(CResponseSystem::*)(Response&,ResponseGroup&,AI_ResponseParams*),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
int iVar1;
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar1 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar1 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f21cba = 0xffff;
DAT_00f21cbc = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
}
if (param_1 != 0xffff) {
return (undefined2 *)(*(int *)(this + 4) + (uint)param_1 * 0x14);
}
return &Links(unsigned_short)::s_Sentinel;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.