L L4D2node

CResponseSystemSaveRestoreOps::Save

0x005c02b0 · 401 bytes · __thiscall

_ZN29CResponseSystemSaveRestoreOps4SaveERK22SaveRestoreFieldInfo_tP5ISave

Decompiled

undefined (3 params)

/* CResponseSystemSaveRestoreOps::Save(SaveRestoreFieldInfo_t const&, ISave*) */

void __thiscall
CResponseSystemSaveRestoreOps::Save
          (CResponseSystemSaveRestoreOps *this,SaveRestoreFieldInfo_t *param_1,ISave *param_2)

{
  undefined4 *puVar1;
  code *pcVar2;
  ushort uVar3;
  undefined1 *puVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  uint local_38;
  uint local_28;
  undefined4 local_24 [5];
  
  puVar1 = (undefined4 *)**(undefined4 **)param_1;
  if ((puVar1 != (undefined4 *)0x0) && (puVar1 != &defaultresponsesytem)) {
    local_28 = (uint)*(ushort *)((int)puVar1 + 0x1e);
    (**(code **)(*(int *)param_2 + 0x2c))(param_2,&local_28,1);
    local_38 = 0;
    if (0 < (int)local_28) {
      do {
        (**(code **)(*(int *)param_2 + 0x1c))(param_2,"ResponseGroup");
        pcVar2 = *(code **)(*(int *)param_2 + 0x3c);
        iVar7 = (local_38 & 0xffff) * 0x20;
        local_24[0] = *(undefined4 *)(puVar1[4] + 8 + iVar7);
        uVar3 = CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::Find((CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                        *)(puVar1 + 10),(Node_t *)local_24);
        if (uVar3 == 0xffff) {
          puVar4 = &DAT_00d539c2;
        }
        else {
          puVar4 = *(undefined1 **)((uint)uVar3 * 0x10 + puVar1[0xb] + 0xc);
        }
        (*pcVar2)(param_2,puVar4);
        iVar7 = iVar7 + puVar1[4];
        (**(code **)(*(int *)param_2 + 0x14))(param_2,iVar7 + 0xc,ResponseGroup::m_DataMap);
        local_24[0] = CONCAT22(local_24[0]._2_2_,(short)*(undefined4 *)(iVar7 + 0x14));
        iVar8 = 0;
        (**(code **)(*(int *)param_2 + 0x28))(param_2,local_24,1);
        iVar5 = 0;
        if (0 < (short)local_24[0]) {
          do {
            iVar6 = *(int *)(iVar7 + 0xc);
            (**(code **)(*(int *)param_2 + 0x1c))(param_2,"Response");
            iVar6 = iVar6 + iVar8;
            iVar8 = iVar8 + 0x50;
            (**(code **)(*(int *)param_2 + 0x3c))(param_2,*(undefined4 *)(iVar6 + 0x28));
            (**(code **)(*(int *)param_2 + 0x14))(param_2,iVar6,Response::m_DataMap);
            (**(code **)(*(int *)param_2 + 0x24))(param_2);
            iVar5 = iVar5 + 1;
          } while (iVar5 < (short)local_24[0]);
        }
        (**(code **)(*(int *)param_2 + 0x24))(param_2);
        local_38 = local_38 + 1;
      } while ((int)local_38 < (int)local_28);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)