CDefaultResponseSystemSaveRestoreBlockHandler::Save
0x005c0130 · 369 bytes · __thiscall
_ZN45CDefaultResponseSystemSaveRestoreBlockHandler4SaveEP5ISave
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDefaultResponseSystemSaveRestoreBlockHandler::Save(ISave*) */
void __thiscall
CDefaultResponseSystemSaveRestoreBlockHandler::Save
(CDefaultResponseSystemSaveRestoreBlockHandler *this,ISave *param_1)
{
code *pcVar1;
ushort uVar2;
undefined1 *puVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
uint local_38;
uint local_28;
undefined4 local_24 [5];
local_28 = (uint)DAT_00fb865e;
(**(code **)(*(int *)param_1 + 0x2c))(param_1,&local_28,1);
local_38 = 0;
if (0 < (int)local_28) {
do {
(**(code **)(*(int *)param_1 + 0x1c))(param_1,"ResponseGroup");
pcVar1 = *(code **)(*(int *)param_1 + 0x3c);
iVar6 = (local_38 & 0xffff) * 0x20;
local_24[0] = *(undefined4 *)(DAT_00fb8650 + 8 + iVar6);
uVar2 = CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)&DAT_00fb8668,(Node_t *)local_24);
if (uVar2 == 0xffff) {
puVar3 = &DAT_00d539c2;
}
else {
puVar3 = *(undefined1 **)((uint)uVar2 * 0x10 + _DAT_00fb866c + 0xc);
}
(*pcVar1)(param_1,puVar3);
iVar6 = iVar6 + DAT_00fb8650;
(**(code **)(*(int *)param_1 + 0x14))(param_1,iVar6 + 0xc,ResponseGroup::m_DataMap);
local_24[0] = CONCAT22(local_24[0]._2_2_,(short)*(undefined4 *)(iVar6 + 0x14));
(**(code **)(*(int *)param_1 + 0x28))(param_1,local_24,1);
iVar4 = 0;
if (0 < (short)local_24[0]) {
iVar7 = 0;
do {
iVar5 = *(int *)(iVar6 + 0xc);
(**(code **)(*(int *)param_1 + 0x1c))(param_1,"Response");
iVar5 = iVar5 + iVar7;
iVar7 = iVar7 + 0x50;
(**(code **)(*(int *)param_1 + 0x3c))(param_1,*(undefined4 *)(iVar5 + 0x28));
(**(code **)(*(int *)param_1 + 0x14))(param_1,iVar5,Response::m_DataMap);
(**(code **)(*(int *)param_1 + 0x24))(param_1);
iVar4 = iVar4 + 1;
} while (iVar4 < (short)local_24[0]);
}
(**(code **)(*(int *)param_1 + 0x24))(param_1);
local_38 = local_38 + 1;
} while ((int)local_38 < (int)local_28);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.