CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::RemoveAll
0x005bf710 · 283 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIj8CriteriatE6Node_tEtNS2_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE9RemoveAllEv
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned short,
CUtlMap<unsigned int, Criteria, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned
short>, unsigned short> >::RemoveAll() */
void __thiscall
CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll(CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this)
{
ushort *puVar1;
ushort uVar2;
int iVar3;
int iVar4;
ushort uVar5;
uVar2 = *(ushort *)(this + 0x16);
if (uVar2 != 0xffff) {
iVar3 = *(int *)(this + 8);
iVar4 = 0;
if (0 < iVar3) {
do {
uVar5 = (ushort)iVar4;
if ((iVar4 < iVar3) && (uVar5 <= uVar2)) {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f21cd2 = 0xffff;
DAT_00f21cd4 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar3 = iVar4 * 0x34;
puVar1 = (ushort *)(*(int *)(this + 4) + iVar3);
if (*puVar1 != uVar5) {
puVar1[0x15] = 0;
puVar1[0x16] = 0;
free(*(void **)(puVar1 + 0x11));
puVar1[0x13] = 0;
puVar1[0x14] = 0;
puVar1[0x11] = 0;
puVar1[0x12] = 0;
puVar1[0x17] = 0;
puVar1[0x18] = 0;
*(undefined2 *)(*(int *)(this + 4) + 2 + iVar3) = *(undefined2 *)(this + 0x14);
*(ushort *)(*(int *)(this + 4) + iVar3) = uVar5;
*(ushort *)(this + 0x14) = uVar5;
}
uVar2 = *(ushort *)(this + 0x16);
}
} while (((uVar2 != uVar5) && (iVar3 = *(int *)(this + 8), (int)(iVar4 + 1U & 0xffff) < iVar3)
) && (iVar4 = iVar4 + 1, iVar4 != 0xffff));
}
*(undefined2 *)(this + 0x10) = 0xffff;
*(undefined2 *)(this + 0x12) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.