CUtlRBTree<unsigned_int,unsigned_short,bool(*)(unsigned_int_const&,unsigned_int_const&),CUtlMemory<UtlRBTreeNode_t<unsigned_int,unsigned_short>,unsigned_short>>::Find
0x005becf0 · 300 bytes · __thiscall
_ZNK10CUtlRBTreeIjtPFbRKjS1_E10CUtlMemoryI15UtlRBTreeNode_tIjtEtEE4FindES1_
Decompiled
undefined (2 params)
/* CUtlRBTree<unsigned int, unsigned short, bool (*)(unsigned int const&, unsigned int const&),
CUtlMemory<UtlRBTreeNode_t<unsigned int, unsigned short>, unsigned short> >::Find(unsigned int
const&) const */
uint __thiscall
CUtlRBTree<unsigned_int,unsigned_short,bool(*)(unsigned_int_const&,unsigned_int_const&),CUtlMemory<UtlRBTreeNode_t<unsigned_int,unsigned_short>,unsigned_short>>
::Find(CUtlRBTree<unsigned_int,unsigned_short,bool(*)(unsigned_int_const&,unsigned_int_const&),CUtlMemory<UtlRBTreeNode_t<unsigned_int,unsigned_short>,unsigned_short>>
*this,uint *param_1)
{
int iVar1;
ushort uVar2;
char cVar3;
int iVar4;
uint uVar5;
uVar5 = (uint)*(ushort *)(this + 0x10);
if (*(ushort *)(this + 0x10) != 0xffff) {
iVar4 = *(int *)(this + 4);
do {
while( true ) {
iVar1 = uVar5 * 0xc;
cVar3 = (**(code **)this)(param_1,iVar4 + 8 + iVar1);
if (cVar3 != '\0') break;
cVar3 = (**(code **)this)(*(int *)(this + 4) + iVar1 + 8,param_1);
if (cVar3 == '\0') {
return uVar5;
}
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f19312 = 0xffff;
DAT_00f19314 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar4 = *(int *)(this + 4);
uVar2 = *(ushort *)(iVar4 + 2 + iVar1);
uVar5 = (uint)uVar2;
if (uVar2 == 0xffff) {
return 0xffffffff;
}
}
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f19312 = 0xffff;
DAT_00f19314 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar4 = *(int *)(this + 4);
uVar2 = *(ushort *)(iVar4 + uVar5 * 0xc);
uVar5 = (uint)uVar2;
} while (uVar2 != 0xffff);
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.