L L4D2node

ResponseRulePartition::RemoveAll

0x005b9640 · 454 bytes · __thiscall

_ZN21ResponseRulePartition9RemoveAllEv

Decompiled

undefined (1 param)

/* ResponseRulePartition::RemoveAll() */

void __thiscall ResponseRulePartition::RemoveAll(ResponseRulePartition *this)

{
  undefined4 *puVar1;
  short sVar2;
  ushort *puVar3;
  int iVar4;
  ushort uVar5;
  uint uVar6;
  int local_20;
  
  local_20 = 0;
  do {
    uVar5 = *(ushort *)(this + 0x10);
    while( true ) {
      if ((CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
           ::Links(unsigned_short)::s_Sentinel == '\0') &&
         (iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                       ::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
        CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = -1;
        DAT_00f21cea = 0xffff;
        DAT_00f21cec = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
      sVar2 = CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::Links(unsigned_short)::s_Sentinel;
      if (uVar5 != 0xffff) {
        sVar2 = *(short *)((uint)uVar5 * 0x10 + *(int *)(this + 4));
      }
      if (sVar2 == -1) break;
      if (CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Links(unsigned_short)::s_Sentinel == '\0') {
        iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                     ::Links(unsigned_short)::s_Sentinel);
        if (iVar4 != 0) {
          DAT_00f21cea = 0xffff;
          CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Links(unsigned_short)::s_Sentinel = -1;
          DAT_00f21cec = 0xffff;
          __cxa_guard_release(&CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                               ::Links(unsigned_short)::s_Sentinel);
        }
        if (uVar5 != 0xffff) goto LAB_005b969a;
LAB_005b97d1:
        puVar3 = (ushort *)
                 &CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  ::Links(unsigned_short)::s_Sentinel;
      }
      else {
        if (uVar5 == 0xffff) goto LAB_005b97d1;
LAB_005b969a:
        puVar3 = (ushort *)((uint)uVar5 * 0x10 + *(int *)(this + 4));
      }
      uVar5 = *puVar3;
    }
    for (uVar6 = (uint)uVar5; uVar6 != 0xffff; uVar6 = uVar6 & 0xffff) {
      puVar1 = *(undefined4 **)(uVar6 * 0x10 + *(int *)(this + 4) + 0xc);
      if (puVar1 != (undefined4 *)0x0) {
        puVar1[6] = 0;
        free((void *)puVar1[4]);
        puVar1[5] = 0;
        puVar1[4] = 0;
        puVar1[7] = 0;
        puVar1[2] = 0;
        free((void *)*puVar1);
        puVar1[1] = 0;
        *puVar1 = 0;
        puVar1[3] = 0;
        operator_delete(puVar1);
      }
      uVar6 = CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::NextInorder((CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             *)this,(ushort)uVar6);
    }
    CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
    ::RemoveAll((CUtlRBTree<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Rule*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Rule*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                 *)this);
    local_20 = local_20 + 1;
    this = (ResponseRulePartition *)(this + 0x38);
    if (local_20 == 0x100) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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