CDefaultResponseSystem::FindBestResponse
0x005b9630 · 9 bytes · __thiscall
_ZN22CDefaultResponseSystem16FindBestResponseERK14AI_CriteriaSetR11AI_ResponseP15IResponseFilter
Decompiled
undefined (4 params)
/* CDefaultResponseSystem::FindBestResponse(AI_CriteriaSet const&, AI_Response&, IResponseFilter*)
*/
void __thiscall
CDefaultResponseSystem::FindBestResponse
(CDefaultResponseSystem *this,AI_CriteriaSet *param_1,AI_Response *param_2,
IResponseFilter *param_3)
{
CResponseSystem::FindBestResponse((CResponseSystem *)this,param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.