L L4D2node

CDefaultResponseSystem::FindBestResponse

0x005b9630 · 9 bytes · __thiscall

_ZN22CDefaultResponseSystem16FindBestResponseERK14AI_CriteriaSetR11AI_ResponseP15IResponseFilter

Decompiled

undefined (4 params)

/* CDefaultResponseSystem::FindBestResponse(AI_CriteriaSet const&, AI_Response&, IResponseFilter*)
    */

void __thiscall
CDefaultResponseSystem::FindBestResponse
          (CDefaultResponseSystem *this,AI_CriteriaSet *param_1,AI_Response *param_2,
          IResponseFilter *param_3)

{
  CResponseSystem::FindBestResponse((CResponseSystem *)this,param_1,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)