CInstancedResponseSystem::FindBestResponse
0x005b94b0 · 360 bytes · __thiscall
_ZN24CInstancedResponseSystem16FindBestResponseERK14AI_CriteriaSetR11AI_ResponseP15IResponseFilter
Decompiled
undefined (4 params)
/* CInstancedResponseSystem::FindBestResponse(AI_CriteriaSet const&, AI_Response&, IResponseFilter*)
*/
void __thiscall
CInstancedResponseSystem::FindBestResponse
(CInstancedResponseSystem *this,AI_CriteriaSet *param_1,AI_Response *param_2,
IResponseFilter *param_3)
{
char cVar1;
int iVar2;
char *pcVar3;
int in_GS_OFFSET;
byte bVar4;
CUtlBuffer local_d8 [56];
char local_a0 [128];
int local_20;
bVar4 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (1 < *(int *)(rr_debugresponses._28_4_ + 0x30)) {
CUtlBuffer::CUtlBuffer(local_d8,0,0x800,5);
/* try { // try from 005b952b to 005b9593 has its CatchHandler @ 005b9616 */
CUtlBuffer::Printf(local_d8,"\n\t--- Response Query ---\nSearch criteria:\n");
AI_CriteriaSet::Describe(param_1,local_d8);
pcVar3 = local_a0;
for (iVar2 = 0x20; iVar2 != 0; iVar2 = iVar2 + -1) {
pcVar3[0] = '\0';
pcVar3[1] = '\0';
pcVar3[2] = '\0';
pcVar3[3] = '\0';
pcVar3 = pcVar3 + ((uint)bVar4 * -2 + 1) * 4;
}
CUtlBuffer::GetLine(local_d8,local_a0,0x7f);
while (local_a0[0] != '\0') {
DevMsg("%s",local_a0);
CUtlBuffer::GetLine(local_d8,local_a0,0x7f);
}
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_d8);
}
cVar1 = CSpeechScriptBridge::FindBestResponse
(*(AI_CriteriaSet **)(this + 0x3e40),(MatchInfo_t *)param_1,
(AI_Response *)local_d8,(IResponseFilter *)param_2);
if (cVar1 == '\0') {
CResponseSystem::FindBestResponse((CResponseSystem *)this,param_1,param_2,param_3);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.