TerrorResetNoRepeatResponses
0x005b6300 · 79 bytes · unknown
_Z28TerrorResetNoRepeatResponsesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* TerrorResetNoRepeatResponses() */
void TerrorResetNoRepeatResponses(void)
{
undefined4 *puVar1;
int iVar2;
int iVar3;
iVar2 = DAT_00fbc49a - 1;
iVar3 = iVar2 * 0x10;
for (; iVar2 != -1; iVar2 = iVar2 + -1) {
puVar1 = (undefined4 *)(DAT_00fbc48c + 0xc + iVar3);
iVar3 = iVar3 + -0x10;
CResponseSystem::ResetResponseGroups((CResponseSystem *)*puVar1);
}
CResponseSystem::ResetResponseGroups((CResponseSystem *)&defaultresponsesytem);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.