L L4D2node

CResponseSystem::LoadFromBuffer

0x005b5720 · 555 bytes · __thiscall

_ZN15CResponseSystem14LoadFromBufferEPKcS1_

Decompiled

undefined (3 params)

/* CResponseSystem::LoadFromBuffer(char const*, char const*) */

void __thiscall CResponseSystem::LoadFromBuffer(CResponseSystem *this,char *param_1,char *param_2)

{
  CResponseSystem CVar1;
  int iVar2;
  char cVar3;
  undefined4 uVar4;
  int iVar5;
  CResponseSystem *pCVar6;
  int iVar7;
  int in_GS_OFFSET;
  char *this_00;
  CResponseSystem *pCVar8;
  undefined1 local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  COM_TimestampedLog("CResponseSystem::LoadFromBuffer [%s] - Start",param_1);
  CStringPool::Allocate((CStringPool *)(this + 0x3d94),param_1);
  this_00 = (char *)this;
  pCVar6 = (CResponseSystem *)param_1;
  PushScript(this,param_1,(uchar *)param_2);
  if (*(int *)(rr_dumpresponses._28_4_ + 0x30) != 0) {
    this_00 = "Reading: %s\n";
    pCVar6 = (CResponseSystem *)param_1;
    DevMsg("Reading: %s\n");
  }
  pCVar8 = this + 0x38c8;
  do {
    if (this[0x3d7c] == (CResponseSystem)0x0) {
      if (0 < *(int *)(this + 0x3d8c)) {
        iVar5 = *(int *)(this + 0x3d80);
        this_00 = *(char **)(iVar5 + 8);
        pCVar6 = pCVar8;
        uVar4 = RR_Parse(this_00,(char *)pCVar8);
        *(undefined4 *)(iVar5 + 8) = uVar4;
        *(int *)(*(int *)(this + 0x3d80) + 0xc) = *(int *)(*(int *)(this + 0x3d80) + 0xc) + 1;
      }
    }
    else {
      this[0x3d7c] = (CResponseSystem)0x0;
    }
    CVar1 = this[0x38c8];
    if (CVar1 == (CResponseSystem)0x0) goto LAB_005b584e;
    param_2 = (char *)0xaaaaaaaa;
    pCVar6 = pCVar8;
    do {
      pCVar6 = pCVar6 + 1;
      param_2 = (char *)((uint)(byte)CVar1 + (int)param_2 * 0x21);
      CVar1 = *pCVar6;
    } while (CVar1 != (CResponseSystem)0x0);
    this_00 = (char *)this;
    pCVar6 = pCVar8;
    cVar3 = Dispatch(this,(char *)pCVar8,(uint)param_2,(CUtlMap *)(this + 0x3db0));
  } while (cVar3 != '\0');
  this_00 = 
  "CResponseSystem::LoadFromBuffer:  Unknown entry type \'%s\', expecting \'response\', \'criterion\', \'enumeration\' or \'rules\' in file %s(offset:%i)\n"
  ;
  param_2 = param_1;
  Error();
  pCVar6 = pCVar8;
LAB_005b584e:
  if (*(int *)(this + 0x3d8c) == 1) {
    local_120[0] = 0;
    GetCurrentScript((CResponseSystem *)this_00,(char *)pCVar6,(uint)param_2);
    iVar7 = 0;
    iVar5 = 0;
    do {
      iVar2 = iVar5 + 0x8e;
      iVar5 = iVar5 + 0x38;
      iVar7 = iVar7 + (uint)*(ushort *)(this + iVar2);
    } while (iVar5 != 0x3800);
    DevMsg(1,"CResponseSystem:  %s (%i rules, %i criteria, and %i responses)\n",local_120,iVar7,
           *(undefined2 *)(this + 0x56),*(undefined2 *)(this + 0x1e));
    if (*(int *)(rr_dumpresponses._28_4_ + 0x30) != 0) {
      (**(code **)(*(int *)this + 0x18))(this);
    }
  }
  PopScript(this);
  COM_TimestampedLog("CResponseSystem::LoadFromBuffer [%s] - Finish",param_1);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)