CAI_LocalIdSpace::GlobalToLocal
0x005b38a0 · 59 bytes · __thiscall
_ZNK16CAI_LocalIdSpace13GlobalToLocalEi
Decompiled
undefined (2 params)
/* CAI_LocalIdSpace::GlobalToLocal(int) const */
int __thiscall CAI_LocalIdSpace::GlobalToLocal(CAI_LocalIdSpace *this,int param_1)
{
if (param_1 != -1) {
do {
if (((*(int *)(this + 4) != 9999) && (*(int *)this <= param_1)) &&
(param_1 <= *(int *)(this + 0xc))) {
return *(int *)(this + 4) + (param_1 - *(int *)this);
}
this = *(CAI_LocalIdSpace **)(this + 0x10);
} while (this != (CAI_LocalIdSpace *)0x0);
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.