L L4D2node

CAI_GlobalNamespace::Clear

0x005b36e0 · 33 bytes · __thiscall

_ZN19CAI_GlobalNamespace5ClearEv

Decompiled

undefined (1 param)

/* CAI_GlobalNamespace::Clear() */

void __thiscall CAI_GlobalNamespace::Clear(CAI_GlobalNamespace *this)

{
  CStringRegistry::ClearStrings(*(CStringRegistry **)this);
  *(undefined4 *)(this + 4) = 1000000000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)