CAI_GlobalNamespace::CAI_GlobalNamespace
0x005b3660 · 49 bytes · __thiscall
_ZN19CAI_GlobalNamespaceC1Ev
Decompiled
undefined (1 param)
/* CAI_GlobalNamespace::CAI_GlobalNamespace() */
void __thiscall CAI_GlobalNamespace::CAI_GlobalNamespace(CAI_GlobalNamespace *this)
{
CStringRegistry *this_00;
this_00 = ::operator_new(4);
/* try { // try from 005b367c to 005b3680 has its CatchHandler @ 005b3691 */
CStringRegistry::CStringRegistry(this_00);
*(CStringRegistry **)this = this_00;
*(undefined4 *)(this + 4) = 1000000000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.