L L4D2node

CAI_GlobalNamespace::CAI_GlobalNamespace

0x005b3660 · 49 bytes · __thiscall

_ZN19CAI_GlobalNamespaceC1Ev

Decompiled

undefined (1 param)

/* CAI_GlobalNamespace::CAI_GlobalNamespace() */

void __thiscall CAI_GlobalNamespace::CAI_GlobalNamespace(CAI_GlobalNamespace *this)

{
  CStringRegistry *this_00;
  
  this_00 = ::operator_new(4);
                    /* try { // try from 005b367c to 005b3680 has its CatchHandler @ 005b3691 */
  CStringRegistry::CStringRegistry(this_00);
  *(CStringRegistry **)this = this_00;
  *(undefined4 *)(this + 4) = 1000000000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)