L L4D2node

CAI_BaseActor::IsServerSideFlexController

0x005b30c0 · 484 bytes · __cdecl

_ZN13CAI_BaseActor26IsServerSideFlexControllerEPKc

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAI_BaseActor::IsServerSideFlexController(char const*) */

undefined4 CAI_BaseActor::IsServerSideFlexController(char *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  undefined4 uVar7;
  int iVar8;
  undefined4 local_24;
  undefined4 local_20;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    iVar8 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/ai_l4d_basenpc_globals.cpp"
               ,0xe5,&IsServerSideFlexController(char_const*)::tm_fmt,"(%s)%s","Unaccounted",
               "CAI_BaseActor::IsServerSideFlexController");
    iVar8 = ___atan2f_finite;
  }
  uVar2 = local_20;
  uVar1 = local_24;
  iVar6 = _DAT_0105db00;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 005b3236 to 005b3284 has its CatchHandler @ 005b32ba */
    iVar5 = ThreadGetCurrentId();
    if (iVar6 == iVar5) {
      if ((char *)*_DAT_0105d15c != "CAI_BaseActor::IsServerSideFlexController") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc57698,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  iVar6 = 0;
  do {
                    /* try { // try from 005b3186 to 005b318a has its CatchHandler @ 005b32f4 */
    iVar4 = _V_stricmp(param_1,(&g_ServerSideFlexControllers)[iVar6]);
    iVar5 = _DAT_0105db00;
    if (iVar4 == 0) {
      uVar7 = 1;
      goto LAB_005b319d;
    }
    iVar6 = iVar6 + 1;
  } while (iVar6 != 8);
  uVar7 = 0;
LAB_005b319d:
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar6 = ThreadGetCurrentId();
    if (iVar5 == iVar6) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (iVar8 != 0) {
    (**(code **)(iVar8 + 0x54))(iVar8,uVar1,uVar2,0,0,0);
  }
  return uVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)