L L4D2node

CBaseEntity::HandleShotImpactingGlass

0x005b2950 · 1138 bytes · __thiscall

_ZN11CBaseEntity24HandleShotImpactingGlassERK17FireBulletsInfo_tRK10CGameTraceRK6VectorP12ITraceFilter

Decompiled

undefined (5 params)

/* CBaseEntity::HandleShotImpactingGlass(FireBulletsInfo_t const&, CGameTrace const&, Vector const&,
   ITraceFilter*) */

void __thiscall
CBaseEntity::HandleShotImpactingGlass
          (CBaseEntity *this,FireBulletsInfo_t *param_1,CGameTrace *param_2,Vector *param_3,
          ITraceFilter *param_4)

{
  int iVar1;
  code *pcVar2;
  CAmmoDef *this_00;
  undefined4 uVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float local_12c;
  float local_128;
  float local_124;
  undefined4 local_120;
  float local_11c;
  float local_118;
  float local_114;
  undefined4 local_110;
  undefined4 local_10c;
  undefined4 local_108;
  float local_104;
  undefined4 local_100;
  undefined4 local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  undefined4 local_e8;
  undefined4 local_e4;
  undefined1 local_e0;
  Vector local_d0 [12];
  undefined4 local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  float local_a4;
  char local_99;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  local_70 = 0;
  local_6c = 0;
  local_68 = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_40 = 0;
  local_7c = *(float *)(param_2 + 0xc);
  local_3c = 0;
  local_78 = *(float *)(param_2 + 0x10);
  local_34 = 0;
  local_74 = *(float *)(param_2 + 0x14);
  local_4c = 0;
  fVar6 = *(float *)param_3 * 16.0 + local_7c;
  local_48 = 0;
  fVar5 = *(float *)(param_3 + 4) * 16.0 + local_78;
  local_44 = 0x3f800000;
  local_38 = 0;
  fVar4 = *(float *)(param_3 + 8) * 16.0 + local_74;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_64 = *(undefined4 *)(param_2 + 0x18);
  local_60 = *(undefined4 *)(param_2 + 0x1c);
  local_5c = *(undefined4 *)(param_2 + 0x20);
  local_24 = 0;
  local_23 = 0;
  DispatchEffect("GlassImpact",(CEffectData *)&local_7c);
  local_ec = 0;
  local_11c = *(float *)(param_2 + 0xc) - fVar6;
  local_118 = *(float *)(param_2 + 0x10) - fVar5;
  local_114 = *(float *)(param_2 + 0x14) - fVar4;
  local_f4 = 0;
  local_f8 = 0;
  local_fc = 0;
  local_104 = 0.0;
  local_108 = 0;
  local_10c = 0;
  local_e8._0_2_ =
       CONCAT11(local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0,1);
  local_12c = fVar6;
  local_128 = fVar5;
  local_124 = fVar4;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_12c,0x46004003,param_4,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  if (((local_99 == '\0') && (*(float *)(param_2 + 0x2c) != 0.0)) && (local_a4 != 1.0)) {
    iVar1 = *(int *)(param_1 + 0x2c);
    pcVar2 = *(code **)(*(int *)this + 0x1f0);
    this_00 = (CAmmoDef *)GetAmmoDef();
    uVar3 = CAmmoDef::DamageType(this_00,iVar1);
    (*pcVar2)(this,local_d0,uVar3);
    local_64 = local_b8;
    local_60 = local_b4;
    local_5c = local_b0;
    local_7c = (float)local_c4;
    local_78 = (float)local_c0;
    local_74 = (float)local_bc;
    DispatchEffect("GlassImpact",(CEffectData *)&local_7c);
    local_e0 = 1;
    local_12c = 1.4013e-45;
    local_f4 = 0;
    local_ec = 0x3f800000;
    local_128 = (float)local_c4;
    local_e4 = 0;
    local_104 = (1.0 - *(float *)(param_2 + 0x2c)) * *(float *)(param_1 + 0x28);
    local_124 = (float)local_c0;
    local_100 = *(undefined4 *)(param_1 + 0x2c);
    local_120 = local_bc;
    local_11c = *(float *)param_3;
    local_118 = *(float *)(param_3 + 4);
    local_114 = *(float *)(param_3 + 8);
    local_fc = *(undefined4 *)(param_1 + 0x30);
    local_110 = vec3_origin;
    local_10c = DAT_01053d4c;
    local_108 = DAT_01053d50;
    local_f8 = *(undefined4 *)(param_1 + 0x34);
    local_e8 = *(CBaseEntity **)(param_1 + 0x44);
    if (*(CBaseEntity **)(param_1 + 0x44) == (CBaseEntity *)0x0) {
      local_e8 = this;
    }
    local_f0 = *(undefined4 *)(param_1 + 0x3c);
    (**(code **)(*(int *)this + 0x1ec))(this,&local_12c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)