CBaseEntity::HandleShotImpactingGlass
0x005b2950 · 1138 bytes · __thiscall
_ZN11CBaseEntity24HandleShotImpactingGlassERK17FireBulletsInfo_tRK10CGameTraceRK6VectorP12ITraceFilter
Decompiled
undefined (5 params)
/* CBaseEntity::HandleShotImpactingGlass(FireBulletsInfo_t const&, CGameTrace const&, Vector const&,
ITraceFilter*) */
void __thiscall
CBaseEntity::HandleShotImpactingGlass
(CBaseEntity *this,FireBulletsInfo_t *param_1,CGameTrace *param_2,Vector *param_3,
ITraceFilter *param_4)
{
int iVar1;
code *pcVar2;
CAmmoDef *this_00;
undefined4 uVar3;
float fVar4;
float fVar5;
float fVar6;
float local_12c;
float local_128;
float local_124;
undefined4 local_120;
float local_11c;
float local_118;
float local_114;
undefined4 local_110;
undefined4 local_10c;
undefined4 local_108;
float local_104;
undefined4 local_100;
undefined4 local_fc;
undefined4 local_f8;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
undefined4 local_e8;
undefined4 local_e4;
undefined1 local_e0;
Vector local_d0 [12];
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
float local_a4;
char local_99;
float local_7c;
float local_78;
float local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_40 = 0;
local_7c = *(float *)(param_2 + 0xc);
local_3c = 0;
local_78 = *(float *)(param_2 + 0x10);
local_34 = 0;
local_74 = *(float *)(param_2 + 0x14);
local_4c = 0;
fVar6 = *(float *)param_3 * 16.0 + local_7c;
local_48 = 0;
fVar5 = *(float *)(param_3 + 4) * 16.0 + local_78;
local_44 = 0x3f800000;
local_38 = 0;
fVar4 = *(float *)(param_3 + 8) * 16.0 + local_74;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_64 = *(undefined4 *)(param_2 + 0x18);
local_60 = *(undefined4 *)(param_2 + 0x1c);
local_5c = *(undefined4 *)(param_2 + 0x20);
local_24 = 0;
local_23 = 0;
DispatchEffect("GlassImpact",(CEffectData *)&local_7c);
local_ec = 0;
local_11c = *(float *)(param_2 + 0xc) - fVar6;
local_118 = *(float *)(param_2 + 0x10) - fVar5;
local_114 = *(float *)(param_2 + 0x14) - fVar4;
local_f4 = 0;
local_f8 = 0;
local_fc = 0;
local_104 = 0.0;
local_108 = 0;
local_10c = 0;
local_e8._0_2_ =
CONCAT11(local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0,1);
local_12c = fVar6;
local_128 = fVar5;
local_124 = fVar4;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_12c,0x46004003,param_4,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if (((local_99 == '\0') && (*(float *)(param_2 + 0x2c) != 0.0)) && (local_a4 != 1.0)) {
iVar1 = *(int *)(param_1 + 0x2c);
pcVar2 = *(code **)(*(int *)this + 0x1f0);
this_00 = (CAmmoDef *)GetAmmoDef();
uVar3 = CAmmoDef::DamageType(this_00,iVar1);
(*pcVar2)(this,local_d0,uVar3);
local_64 = local_b8;
local_60 = local_b4;
local_5c = local_b0;
local_7c = (float)local_c4;
local_78 = (float)local_c0;
local_74 = (float)local_bc;
DispatchEffect("GlassImpact",(CEffectData *)&local_7c);
local_e0 = 1;
local_12c = 1.4013e-45;
local_f4 = 0;
local_ec = 0x3f800000;
local_128 = (float)local_c4;
local_e4 = 0;
local_104 = (1.0 - *(float *)(param_2 + 0x2c)) * *(float *)(param_1 + 0x28);
local_124 = (float)local_c0;
local_100 = *(undefined4 *)(param_1 + 0x2c);
local_120 = local_bc;
local_11c = *(float *)param_3;
local_118 = *(float *)(param_3 + 4);
local_114 = *(float *)(param_3 + 8);
local_fc = *(undefined4 *)(param_1 + 0x30);
local_110 = vec3_origin;
local_10c = DAT_01053d4c;
local_108 = DAT_01053d50;
local_f8 = *(undefined4 *)(param_1 + 0x34);
local_e8 = *(CBaseEntity **)(param_1 + 0x44);
if (*(CBaseEntity **)(param_1 + 0x44) == (CBaseEntity *)0x0) {
local_e8 = this;
}
local_f0 = *(undefined4 *)(param_1 + 0x3c);
(**(code **)(*(int *)this + 0x1ec))(this,&local_12c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.