L L4D2node

NAI_Hull::SmallMaxs

0x005b26d0 · 18 bytes · __cdecl

_ZN8NAI_Hull9SmallMaxsEi

Decompiled

undefined (1 param)

/* NAI_Hull::SmallMaxs(int) */

undefined * NAI_Hull::SmallMaxs(int param_1)

{
  return (&hull)[param_1] + 0x2c;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)