L L4D2node

ResolveFollowupTargetToEntity

0x005b0e80 · 410 bytes · __regparm3

_ZL29ResolveFollowupTargetToEntityR11CAI_ConceptR14AI_CriteriaSetPKcP11AI_Response.isra.32

Decompiled

undefined (4 params)

/* ResolveFollowupTargetToEntity(CAI_Concept&, AI_CriteriaSet&, char const*, AI_Response*) [clone
   .isra.32] */

CAI_Concept * __regparm3
ResolveFollowupTargetToEntity
          (CAI_Concept *param_1,AI_CriteriaSet *param_2,char *param_3,AI_Response *param_4)

{
  int iVar1;
  int *piVar2;
  undefined4 *puVar3;
  char *extraout_ECX;
  char *pcVar4;
  char *extraout_ECX_00;
  AI_CriteriaSet *pAVar5;
  undefined4 uVar6;
  
  iVar1 = _V_stricmp((char *)param_4,"self");
  if (iVar1 == 0) {
    uVar6 = *(undefined4 *)(param_2 + 4);
    *(undefined4 *)param_1 = 2;
    *(undefined4 *)(param_1 + 4) = uVar6;
    return param_1;
  }
  iVar1 = _V_stricmp((char *)param_4,"subject");
  pAVar5 = (AI_CriteriaSet *)0xd1457d;
  pcVar4 = extraout_ECX;
  if (iVar1 != 0) {
    iVar1 = _V_stricmp((char *)param_4,"from");
    if (iVar1 != 0) {
      iVar1 = _V_stricmp((char *)param_4,"any");
      if (iVar1 == 0) {
        uVar6 = *(undefined4 *)(param_2 + 4);
        *(undefined4 *)param_1 = 0;
        *(undefined4 *)(param_1 + 4) = uVar6;
        return param_1;
      }
      iVar1 = _V_stricmp((char *)param_4,"all");
      if (iVar1 == 0) {
        *(undefined4 *)param_1 = 1;
        *(undefined4 *)(param_1 + 4) = 0xffffffff;
        return param_1;
      }
      iVar1 = GetCharacterFromName((char *)param_4);
      if (7 < iVar1) {
        piVar2 = (int *)CGlobalEntityList::FindEntityByName
                                  ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,(char *)param_4,
                                   (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                                   (IEntityFindFilter *)0x0);
        if (piVar2 != (int *)0x0) {
          puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
          uVar6 = *puVar3;
          *(undefined4 *)param_1 = 2;
          *(undefined4 *)(param_1 + 4) = uVar6;
          return param_1;
        }
        Warning("Couldn\'t resolve response target %s\n",param_4);
        *(undefined4 *)param_1 = 3;
        *(undefined4 *)(param_1 + 4) = 0xffffffff;
        return param_1;
      }
      piVar2 = (int *)CTerrorPlayer::GetPlayerByCharacter(iVar1);
      goto joined_r0x005b0fa8;
    }
    pAVar5 = (AI_CriteriaSet *)0xcc1691;
    pcVar4 = extraout_ECX_00;
  }
  piVar2 = (int *)AscertainSpeechSubjectFromContext((AI_Response *)param_3,pAVar5,pcVar4);
joined_r0x005b0fa8:
  uVar6 = 0xffffffff;
  if (piVar2 != (int *)0x0) {
    puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
    uVar6 = *puVar3;
  }
  *(undefined4 *)(param_1 + 4) = uVar6;
  *(undefined4 *)param_1 = 2;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)