CAI_ExpresserWithFollowup::OnSpeechFinished
0x005b0dc0 · 43 bytes · __thiscall
_ZN25CAI_ExpresserWithFollowup16OnSpeechFinishedEv
Decompiled
undefined (1 param)
/* CAI_ExpresserWithFollowup::OnSpeechFinished() */
void __thiscall CAI_ExpresserWithFollowup::OnSpeechFinished(CAI_ExpresserWithFollowup *this)
{
int *piVar1;
piVar1 = *(int **)(this + 0x44);
if (((piVar1 != (int *)0x0) && (*piVar1 != 0)) && (piVar1[1] != 0)) {
(**(code **)(*(int *)this + 0x18))(this,piVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.