L L4D2node

AI_CriteriaSet::CritEntry_t::LessFunc

0x005aa770 · 20 bytes · __cdecl

_ZN14AI_CriteriaSet11CritEntry_t8LessFuncERKS0_S2_

Decompiled

undefined (2 params)

/* AI_CriteriaSet::CritEntry_t::LessFunc(AI_CriteriaSet::CritEntry_t const&,
   AI_CriteriaSet::CritEntry_t const&) */

undefined2 AI_CriteriaSet::CritEntry_t::LessFunc(CritEntry_t *param_1,CritEntry_t *param_2)

{
  return CONCAT11((char)(*(ushort *)param_2 >> 8),*(ushort *)param_1 < *(ushort *)param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)