L L4D2node

AI_Response::GetOdds

0x005a8c80 · 31 bytes · __thiscall

_ZNK11AI_Response7GetOddsEv

Decompiled

undefined (1 param)

/* AI_Response::GetOdds() const */

int __thiscall AI_Response::GetOdds(AI_Response *this)

{
  if (((byte)this[0x96] & 4) == 0) {
    return 100;
  }
  return (int)*(short *)(this + 0x94);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)