L L4D2node

CAI_BehaviorBase::TranslateSchedule

0x005a7a60 · 8 bytes · __thiscall

_ZN16CAI_BehaviorBase17TranslateScheduleEii

Decompiled

undefined (3 params)

/* CAI_BehaviorBase::TranslateSchedule(int, int) */

int __thiscall CAI_BehaviorBase::TranslateSchedule(CAI_BehaviorBase *this,int param_1,int param_2)

{
  return param_2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)