CAI_BehaviorBase::BehaviorBridge_IsCurTaskContinuousMove
0x005a73e0 · 17 bytes · __thiscall
_ZN16CAI_BehaviorBase38BehaviorBridge_IsCurTaskContinuousMoveEv
Decompiled
undefined (1 param)
/* CAI_BehaviorBase::BehaviorBridge_IsCurTaskContinuousMove() */
void __thiscall CAI_BehaviorBase::BehaviorBridge_IsCurTaskContinuousMove(CAI_BehaviorBase *this)
{
/* WARNING: Could not recover jumptable at 0x005a73ef. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x118))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.