CAI_BehaviorBase::BehaviorBridge_ModifyOrAppendCriteria
0x005a7310 · 7 bytes · __thiscall
_ZThn8_N16CAI_BehaviorBase37BehaviorBridge_ModifyOrAppendCriteriaER14AI_CriteriaSet
Decompiled
undefined (2 params)
/* non-virtual thunk to CAI_BehaviorBase::BehaviorBridge_ModifyOrAppendCriteria(AI_CriteriaSet&) */
void __thiscall
CAI_BehaviorBase::BehaviorBridge_ModifyOrAppendCriteria
(CAI_BehaviorBase *this,AI_CriteriaSet *param_1)
{
BehaviorBridge_ModifyOrAppendCriteria((AI_CriteriaSet *)(this + -8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.