CAI_BehaviorBase::BehaviorBridge_OnCalcBaseMove
0x005a72e0 · 7 bytes · __thiscall
_ZThn8_N16CAI_BehaviorBase29BehaviorBridge_OnCalcBaseMoveEP17AILocalMoveGoal_tfP14AIMoveResult_t
Decompiled
undefined (4 params)
/* non-virtual thunk to CAI_BehaviorBase::BehaviorBridge_OnCalcBaseMove(AILocalMoveGoal_t*, float,
AIMoveResult_t*) */
void __thiscall
CAI_BehaviorBase::BehaviorBridge_OnCalcBaseMove
(CAI_BehaviorBase *this,AILocalMoveGoal_t *param_1,float param_2,AIMoveResult_t *param_3)
{
BehaviorBridge_OnCalcBaseMove
((AILocalMoveGoal_t *)(this + -8),(float)param_1,(AIMoveResult_t *)param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.