CAI_BehaviorBase::BehaviorBridge_WeaponLOSCondition
0x005a6fe0 · 7 bytes · __thiscall
_ZThn8_N16CAI_BehaviorBase33BehaviorBridge_WeaponLOSConditionERK6VectorS2_b
Decompiled
undefined (4 params)
/* non-virtual thunk to CAI_BehaviorBase::BehaviorBridge_WeaponLOSCondition(Vector const&, Vector
const&, bool) */
void __thiscall
CAI_BehaviorBase::BehaviorBridge_WeaponLOSCondition
(CAI_BehaviorBase *this,Vector *param_1,Vector *param_2,bool param_3)
{
BehaviorBridge_WeaponLOSCondition((Vector *)(this + -8),param_1,param_2._0_1_);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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