CAI_BehaviorBase::BehaviorBridge_IsValidShootPosition
0x005a6fb0 · 7 bytes · __thiscall
_ZThn8_N16CAI_BehaviorBase35BehaviorBridge_IsValidShootPositionERK6VectorP8CAI_NodePK8CAI_Hint
Decompiled
undefined (4 params)
/* non-virtual thunk to CAI_BehaviorBase::BehaviorBridge_IsValidShootPosition(Vector const&,
CAI_Node*, CAI_Hint const*) */
void __thiscall
CAI_BehaviorBase::BehaviorBridge_IsValidShootPosition
(CAI_BehaviorBase *this,Vector *param_1,CAI_Node *param_2,CAI_Hint *param_3)
{
BehaviorBridge_IsValidShootPosition((Vector *)(this + -8),(CAI_Node *)param_1,(CAI_Hint *)param_2)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.