L L4D2node

IAI_BehaviorBridge::BehaviorBridge_IsJumpLegal

0x005a6e20 · 7 bytes · __cdecl

_ZNK18IAI_BehaviorBridge26BehaviorBridge_IsJumpLegalERK6VectorS2_S2_fff

Decompiled

undefined (6 params)

/* IAI_BehaviorBridge::BehaviorBridge_IsJumpLegal(Vector const&, Vector const&, Vector const&,
   float, float, float) const */

undefined4
IAI_BehaviorBridge::BehaviorBridge_IsJumpLegal
          (Vector *param_1,Vector *param_2,Vector *param_3,float param_4,float param_5,float param_6
          )

{
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)