L L4D2node

CAI_BehaviorBase::MaintainChannelSchedules

0x005a69c0 · 51 bytes · __thiscall

_ZN16CAI_BehaviorBase24MaintainChannelSchedulesEv

Decompiled

undefined (1 param)

/* CAI_BehaviorBase::MaintainChannelSchedules() */

void __thiscall CAI_BehaviorBase::MaintainChannelSchedules(CAI_BehaviorBase *this)

{
  int iVar1;
  int iVar2;
  
  iVar1 = 0;
  if (0 < *(int *)(this + 0x18)) {
    do {
      iVar2 = iVar1 + 1;
      MaintainSchedule(this,iVar1);
      iVar1 = iVar2;
    } while (iVar2 < *(int *)(this + 0x18));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)