L L4D2node

CAI_BehaviorBase::StopChannel

0x005a6290 · 32 bytes · __thiscall

_ZN16CAI_BehaviorBase11StopChannelEi

Decompiled

undefined (2 params)

/* CAI_BehaviorBase::StopChannel(int) */

void __thiscall CAI_BehaviorBase::StopChannel(CAI_BehaviorBase *this,int param_1)

{
  if ((-1 < param_1) && (param_1 < *(int *)(this + 0x18))) {
    *(undefined1 *)(*(int *)(this + 0xc) + param_1 * 0x28) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)