CAI_BehaviorBase::GetTask
0x005a6260 · 41 bytes · __thiscall
_ZN16CAI_BehaviorBase7GetTaskEP24AIChannelScheduleState_t
Decompiled
undefined (2 params)
/* CAI_BehaviorBase::GetTask(AIChannelScheduleState_t*) */
int __thiscall CAI_BehaviorBase::GetTask(CAI_BehaviorBase *this,AIChannelScheduleState_t *param_1)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(param_1 + 4);
iVar2 = *(int *)(param_1 + 0x10);
if (((iVar1 != 0) && (-1 < iVar2)) && (iVar2 < *(int *)(iVar1 + 8))) {
return *(int *)(iVar1 + 4) + iVar2 * 8;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.