L L4D2node

CAI_BehaviorBase::DrawDebugTextOverlays

0x005a5e50 · 33 bytes · __thiscall

_ZN16CAI_BehaviorBase21DrawDebugTextOverlaysEi

Decompiled

undefined (2 params)

/* CAI_BehaviorBase::DrawDebugTextOverlays(int) */

int __thiscall CAI_BehaviorBase::DrawDebugTextOverlays(CAI_BehaviorBase *this,int param_1)

{
  int iVar1;
  
  if ((*(byte *)(*(int *)(this + 4) + 0x110) & 1) == 0) {
    return param_1;
  }
  iVar1 = DrawDebugTextOverlays(this,param_1);
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)