CAI_BehaviorBase::StartTask
0x005a5b60 · 12 bytes · __cdecl
_ZN16CAI_BehaviorBase9StartTaskEPK6Task_t
Decompiled
undefined (1 param)
/* CAI_BehaviorBase::StartTask(Task_t const*) */
void CAI_BehaviorBase::StartTask(Task_t *param_1)
{
param_1[0x20] = (Task_t)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.