CFlexList::Alloc
0x005a5a70 · 78 bytes · __cdecl
_ZN9CFlexList5AllocEv
Decompiled
undefined (0 params)
/* CFlexList::Alloc() */
undefined4 * CFlexList::Alloc(void)
{
undefined4 *puVar1;
puVar1 = ::operator_new(0x188);
*(undefined1 *)(puVar1 + 0x61) = 0;
*puVar1 = 0;
/* try { // try from 005a5aa9 to 005a5aad has its CatchHandler @ 005a5abe */
_V_memset(puVar1 + 1,0,0x180);
*(undefined1 *)(puVar1 + 0x61) = 1;
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.