L L4D2node

CFlexList::Alloc

0x005a5a70 · 78 bytes · __cdecl

_ZN9CFlexList5AllocEv

Decompiled

undefined (0 params)

/* CFlexList::Alloc() */

undefined4 * CFlexList::Alloc(void)

{
  undefined4 *puVar1;
  
  puVar1 = ::operator_new(0x188);
  *(undefined1 *)(puVar1 + 0x61) = 0;
  *puVar1 = 0;
                    /* try { // try from 005a5aa9 to 005a5aad has its CatchHandler @ 005a5abe */
  _V_memset(puVar1 + 1,0,0x180);
  *(undefined1 *)(puVar1 + 0x61) = 1;
  return puVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)