L L4D2node

CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>::operator=

0x005a5550 · 209 bytes · __thiscall

_ZN10CUtlVectorIN10CStudioHdr26CActivityToSequenceMapping13HashValueTypeE10CUtlMemoryIS2_iEEaSERKS5_

Decompiled

undefined (2 params)

/* CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,
   CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType, int>
   >::TEMPNAMEPLACEHOLDERVALUE(CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,
   CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType, int> > const&) */

void __thiscall
CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>
::operator=(CUtlVector<CStudioHdr::CActivityToSequenceMapping::HashValueType,CUtlMemory<CStudioHdr::CActivityToSequenceMapping::HashValueType,int>>
            *this,CUtlVector *param_1)

{
  int iVar1;
  int iVar2;
  int iVar3;
  undefined4 *puVar4;
  int iVar5;
  int iVar6;
  
  iVar1 = *(int *)(param_1 + 0xc);
  *(undefined4 *)(this + 0xc) = 0;
  if (iVar1 != 0) {
    GrowVector(this,iVar1);
    ShiftElementsRight(this,0,iVar1);
    if (0 < iVar1) {
      iVar3 = *(int *)this;
      iVar6 = 0;
      do {
        puVar4 = (undefined4 *)(iVar6 * 0x10 + iVar3);
        if (puVar4 != (undefined4 *)0x0) {
          *puVar4 = 0xffffffff;
          puVar4[1] = 0xffffffff;
          puVar4[2] = 0xffffffff;
          puVar4[3] = 0xffffffff;
          iVar3 = *(int *)this;
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 != iVar1);
      iVar6 = 0;
      while( true ) {
        iVar2 = *(int *)param_1;
        iVar5 = iVar6 * 0x10;
        *(undefined4 *)(iVar3 + iVar5) = *(undefined4 *)(iVar2 + iVar5);
        *(undefined4 *)(iVar3 + 4 + iVar5) = *(undefined4 *)(iVar2 + 4 + iVar5);
        *(undefined4 *)(iVar3 + 8 + iVar5) = *(undefined4 *)(iVar2 + 8 + iVar5);
        *(undefined4 *)(iVar3 + 0xc + iVar5) = *(undefined4 *)(iVar2 + 0xc + iVar5);
        if (iVar6 + 1 == iVar1) break;
        iVar3 = *(int *)this;
        iVar6 = iVar6 + 1;
      }
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)